Yo! Sorry, the new build is still not ready. But because of how long I've been taking to finish it, I'll just upload and put up a download for a W.I.P version so folks can still play it while they wait for the full version.
This was so cool!!! I'm gonna upload my playthrough once I finish editing it, hehe. Just one thing I'd like to mention. The spell card that Joe plays with the goblin fella on it (from the time we first play with him) still appears on the playmat image in the following match with him. It confused the hell outta me LOL
So sorry I didn't see your comment before, but thank you very much for playing! Your feedback's also really appreciated.
Hope you enjoy the upcoming episode's release in the near future. I've been working on improving the game's dialogue writing and adding more visual flare to the game
Hi sorry I didn't knew another way to contact you besides this reply, I just wanna say this scripted duel idea is genius, I was wondering what did you used to add the cards in hand and filed feel like an actual yugioh game, does that work in rpgmaker? I would really love to hear from you, you have a new follower
You can contact me directly on my Twitt- oh, sorry... 'X' account's private messages (@KimigaDoro), you can comment on a video from the game's channel (@yourturntodrawkimigadoro), and you can reach me with a private message on my discord (mr_edgerp or EdgeKB#2998).
Thank you so much! Makes me really happy to hear you enjoyed the game! :D
To answer your questions:
The way the game works (in the version currently available for download, AKA 'Prologue Alpha 2.0') utilizes textbox choices and pre-written events to move the duels forward. Which is really just a fancier way of saying that you're basically making glorified visual novel-type choices, and the outcome of duels are pre-written.
As for the cards, all I did was make an image for the bar menu that showed all the card slots and then animated the cards (as images) moving into the slots for the bar menu.
In the upcoming release of the new prologue and first episode, you'll instead decide moves for your turns by selecting a 'plan' containing a list of actions for that turn, which is yet again just making a selection that makes the character do what's listed in the plan. However, there will also be a lot more interactive minigames to keep the gameplay fresh and engaging.
I'm excited to finally be able to release the first episode and the new prologue soon and show off the *laaarge* improvements I made on the game!
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Okay, I downloaded the files, but how do I open them and play the game?
Hello!
You need a program like 7zip or Winrar to extract the game files, open them up until you see a file called 'Game', and then you just open it and play.
did some one have this game demo copy ı need dowload link pls
ı couldnt find in internet could some one talk dev
Hello!
Dev here- sorry that I didn't see this earlier, I've been very inactive due to IRL business.
I'll try and get the newest build out for downloading ASAP! Sorry to keep everyone waiting!
Yo, I think It’s down again :(
Yo! Sorry, the new build is still not ready. But because of how long I've been taking to finish it, I'll just upload and put up a download for a W.I.P version so folks can still play it while they wait for the full version.
Sorry once again for the wait!
This was so cool!!! I'm gonna upload my playthrough once I finish editing it, hehe. Just one thing I'd like to mention. The spell card that Joe plays with the goblin fella on it (from the time we first play with him) still appears on the playmat image in the following match with him. It confused the hell outta me LOL
So sorry I didn't see your comment before, but thank you very much for playing! Your feedback's also really appreciated.
Hope you enjoy the upcoming episode's release in the near future. I've been working on improving the game's dialogue writing and adding more visual flare to the game
Oh yeah, and quick question- assuming you didn't know the rules for Yugioh when you started playing, would you say the tutorial was too long?
Not too long at all! It helped me get a good grasp on the game's controls!
Hi sorry I didn't knew another way to contact you besides this reply, I just wanna say this scripted duel idea is genius, I was wondering what did you used to add the cards in hand and filed feel like an actual yugioh game, does that work in rpgmaker? I would really love to hear from you, you have a new follower
Hiya!
You can contact me directly on my Twitt- oh, sorry... 'X' account's private messages (@KimigaDoro), you can comment on a video from the game's channel (@yourturntodrawkimigadoro), and you can reach me with a private message on my discord (mr_edgerp or EdgeKB#2998).
Thank you so much! Makes me really happy to hear you enjoyed the game! :D
To answer your questions:
The way the game works (in the version currently available for download, AKA 'Prologue Alpha 2.0') utilizes textbox choices and pre-written events to move the duels forward. Which is really just a fancier way of saying that you're basically making glorified visual novel-type choices, and the outcome of duels are pre-written.
As for the cards, all I did was make an image for the bar menu that showed all the card slots and then animated the cards (as images) moving into the slots for the bar menu.
In the upcoming release of the new prologue and first episode, you'll instead decide moves for your turns by selecting a 'plan' containing a list of actions for that turn, which is yet again just making a selection that makes the character do what's listed in the plan. However, there will also be a lot more interactive minigames to keep the gameplay fresh and engaging.
I'm excited to finally be able to release the first episode and the new prologue soon and show off the *laaarge* improvements I made on the game!
omg, what a thrill <3
Awee! Thank you! I'm glad you enjoyed the game! :D